

In my Sandbox example, I made a program for generating 3D models from high-resolution images using two triangles per pixel. This is painful to do by hand if you want normal maps for a more realistic look. How could i create such perfect pixel art in a 3D environment(and in Unity, if Sure, a short summary then.įirst step is to generate sprites with diffuse, normal and height maps. Things like floor and wooden bridges, they feel tangible in concept to recreate for me, but i have no idea how to make such things feel so good and natural as 3D pixel art without being flat billboard with the pixel art as texture. But how did they manage to create objects like the big tree we see at 0:17s in the clip, as well as the other trees? Everything in the object looks exactly like pixel art.


I know it is possible to make 3D games look like pixel art, i'm even trying to do it right now in Unity, and although there's some problems like pixel dancing with character movement, it looks like pixel art. Us it 2D, but pre-rendering objects in 3D to have data such as height maps and then finishing the pre-rendered diffuse map by hand, for example?īut what bothers me is that there are some scenes that make me believe they made it in 3D(the ones from 0:11s to 0:18s). Since i'm trying to make a game with similar graphics i can't help but wonder how they made this. The game isn't out yet but they put out a trailer: The game i'm talking about is Sea of Stars.
